Currently working as an Environment Artist @ Crystal Dynamics
In Game Screenshots
Lara's Apartment, Main Menu Version: I was responsible for almost all aspects of this scene with help from Bren Adams for art direction and lighting.
Lara's Apartment Cinematic version: Lighting for these scene was done by Eidos Montreal's cinematic team.
Intro Cinematic: I was responsible for background terrain, foreground terrain, and set dressing of this cinematic.
Intro Cinematic: Far background mountain is a matte painting by the concept team.
Lord Croft's Office: Responsible for almost all aspects of this scene. Worked closely with Aubrey Pullman who did an amazing job with the lighting.
Lord Croft's Office
Lord Croft's Office 2nd Variant
I was responsible for the final quality, lighting, and materials of all the collectible relics in the game. Models were outsourced, and materials were redone by me using our tileable texture library. These are a few samples of my favorites.
A sample of the tileable materials and blends.
Highpoly mountain made in world machine.
Highpoly rocks sculpted in Zbrush.
Highpoly Divine Source sculpted in Zbrush.
All the art I did for Rise of the Tomb Raider was a collaborative effort by the amazing team at Crystal Dynamics. We all chip in to almost every area of the game, and share content across all the levels, so the entire team deserves big thanks for the art in my portfolio.
Tomb Raider ® Square Enix Ltd. Square Enix and the Square Enix logo are registered trademarks of Square Enix Holdings Co., Ltd. Lara Croft, Tomb Raider, Crystal Dynamics, the Crystal Dynamics logo, Eidos, and the Eidos logo are trademarks of Square Enix Ltd. All rights reserved.
Created various tileable textures, modular environment pieces, vehicles, props, and weapons.
Copyright © 2015, Massive Black. All rights reserved.